The slot assignments are part of the Prodos global page where BF10.BF1F is drive one and BF20.BF2F are drive 2. So anything can be done with that virtual slot. All that is needed is a driver that has the filename of a disk image passed to it and the driver can treat that file as a virtual slot. Diskmaker8, which is a system file, will also do that and a couple of others I can't think of right now.īut point is, If an applesoft program can be written to deimage a disk image, then it wouldn't take much more programming to make a disk image that is saved on a hard drive allowed to be mounted and cataloged.Īny real slot is still driven by a software or firmware driver. dsk, and deimages it to a real disk or a Ram disk of the same size. It takes a disk image saved on a Prodos formatted hard drive. There is an applesoft program that is called "Deimage" somewhere in Asimov that allows you to do just that. It will mount images sized as big as your system's memory If you stay within the GS environment there is Mount It, from the same guy I mentioned earlier. There's nothing in the SCSI card (hardware or firmware) to interpret. You just can't put an image on it and go. All the files taken out, then transfered and put onto the hard drive. PO image, you'll still need to get the contents of that image put on the drive natively. Let me know what system you do settle upon and I'll put together a documentation packet too. Just search through the site_index.txt if you want something specific. Covers DOS 3.2, 3.3, and all versions of ProDOS. Official DOS 3.3 System Master (1983), contains Integer Basic, and DOS 3.3, and gives you the ability to make a self-booting Standard DOS 3.3 disk.Ĭopy II Plus 5.5 and 9.1, these give you all the tools a beginner would need for working with and managing files on the Apple side of things. ģ- ADTPRO software for disk transferring if you're going that route. Perfect for trying out new games quickly and doing other impromptu experiments. I suggest getting this software to help you work with everything.ġ- Ciderpress to help you explore, manage, and create disk images. To spiff up your experience I'll PM you a set of disks and utilities to make life easier. It's fast and it just works.Īnd there you are! That is the required hardware to get into gaming. I settled on the Super Serial Card + ADTPRO + serial cable method mainly because it's old-school, and very cost effective. Though you can do keyboard-only for many games.ħ- You will need to settle on a method for transferring disk images to and from your modern-day PC Apple //e. Bad comes to worse, use your LCD TV.ĥ- 2-axis 2-button joystick and a set of paddles. You just need a display device, obviously. You can go with an old TV + RF modulator. A composite input one like the 1084S from Commodore is a good one. Required, naturally.Ĥ- Some sort of monitor. 1 will work, 2 will allow you to copy and organize disks so much better.ģ- 5.25" floppy disk interface card. This gives you double-hires graphics + 64K ram expansion + 80 columns text.Ģ- 2x 5.25" disk drives. In addition to the console, you need the following:ġ- 64K/80-column upgrade card. And you lose nothing in comparison to the earlier //e models. It has a more reliable main memory, and there is 1 ROM chip compared to 2 in a standard //e. I particularly like this machine because of reduced parts count. In making your hardware choice a simple selection, the best overall machine for Apple II gaming is the //e Platinum.
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